![]() ![]() If you weren’t being picked off from one of the store fronts on the side lines, you were being stalked through the dark Silence of the Lambs style by a player poised to strike with a knife.Ĥ. What made it even more incredible was that you could use night vision goggles. A night-time scene in an open bog littered with scrapped vehicles, dotted with fires, it served to best simulate what the single-player campaign portrayed – a scary, war-torn environment. Just as I get to the top, almost on the front porch of the estate, cover disappears and all of the sudden, you’re switching from offense to defense, all while trying to be offensive! Don’t worry, my brain hurts too thinking about that dichotomy. I feel like Tom Hanks fighting his way up the beach in Saving Private Ryan. The estate is perched on a hilltop, the hillside dotted with small buildings and plenty of cover. It flows smoothly, yet nothing feels like nothing but a stage to shoot things on. What is so great about this map is the how organic the whole thing feels. Matches can be running at five different paces all at once in a beautiful symphony of violence.ħ. I could go from needing a shotgun to an M14 in a matter of seconds, and this is what makes the map great. Skidrow deftly dodges this pitfall by keeping the size small, and intertwining a few parking lots and squares with windows and twisting mazes of government housing. When a map opens up, you run the risk of matches turning into a bunch of idiots wandering around until the reticules turn red. Skidrow ( Call of Duty: Modern Warfare 2)ĭamn Skidrow is great. Needless to say, there were plenty of Caspers floating around on a regular basis thanks to the very even flow (see what I did there?).Ĩ. ![]() ![]() Just like the targets popping up in the windows, you couldn’t help but feel like this map was just a well-lit haunted house, where all the paintings watch you as you walk by. Wide open yards linking the kill houses together were a rush to dash across as you never knew who was watching out of the windows. ![]() It’s ironic that the most firing-rangey part of the map seemed to never see any action, but the kill zones were all wrapped around some incredibly played architecture. ![]()
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